Keeper Sprint 10: Vertical Slice
- Alex Frey

- Nov 20, 2017
- 1 min read
Updated: Feb 2, 2018
At the end of this sprint we plan to complete our vertical slice for Keeper! We tied up any loose ends in our build and implemented some final touches like a main menu, polished pause screen, and more UI.
We bug tested all week and took a build to QA to gauge how things might go during the critique session. Things looked promising as the vast majority of players were directed through the level exactly as intended, and everyone managed to get to the end state of the game. As our project is narrative driven and the world evolves as you progress, the farther into the game you get means the more features you will discover. Right now, our end game state has bees visiting every flower you plant, a satisfying teaser of what your garden could become if there was more content in the game.

Our main menu, as appears in game.



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