Keeper Sprint 15: Building the Tutorial Level
During development of the vertical slice for Keeper, the player's platforming capabilities were never fully explored due to the time...
Keeper Sprint 14: The New Team
+Animator: Nick Kinteris +Designer: Steven Margolin +Programmer: Jacob Ruth After the completion of our vertical slice, several new...
Keeper Sprint 13: Vertical Slice Postmortem
The deadline is past and Keeper made the cut! During the last sprint the team did run into a fair bit of crunch, but it was spent mainly...
Keeper Sprint 10: Vertical Slice
At the end of this sprint we plan to complete our vertical slice for Keeper! We tied up any loose ends in our build and implemented some...
Keeper Sprint 9: Building My Own Ledge Grab Tool
For this sprint I wanted desperately to lessen the amount of time I was wasting setting up the colliders on the ledges of platforms....
Keeper Sprint 6: A Brave New World
The environment has evolved drastically since the last sketches I showed. We now have several key pieces modeled by our environment...
Keeper Sprint 4: Groundwork (Literally)
After evolving our idea slightly more, the team and I decided to add a platforming element to the game in addition to gardening. Our...
Keeper Sprint 3: The Decision
My team decided to try and challenge the prototype phase during the next class period, as we feel we should begin working toward our...
Keeper Sprint 2: Prototyping
Once my team and I narrowed down our three favorite ideas we began prototyping them. Using the new "Collaborate" feature of Unity 2017,...
Keeper Sprint 1: Team Micropup
Producer/Designer: Alex Frey Programmer: Laura Reilly Character Artist: Christie McCown Environment Artist: Megan McAvoy Tasked with...







