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Keeper Sprint 13: Vertical Slice Postmortem

  • Writer: Alex Frey
    Alex Frey
  • Dec 10, 2017
  • 2 min read

Updated: Feb 2, 2018

The deadline is past and Keeper made the cut! During the last sprint the team did run into a fair bit of crunch, but it was spent mainly just fixing all the bugs we could in addition to adding some last minute polishes. Overall I'm happy with the product, and proud of my team for working so well together. By having frequent and open discourse, we managed to minimize time spent on difficult tasks and maximize time spent on what everybody wanted to see in the game. We also benefited from planning out our game's concept early on by trying to implement the most important features first and then build on top of them rather than add more. This keeps the game at a manageable scope and helps ensure the content within will be satisfying and engaging to play.

I certainly learned a lot this year, mostly about team management and project direction as I took on the role as acting producer along with my design responsibilities. I certainly think I could have done better in this area, and hope to utilize more of the skills I learned during my Scrum Master and Product owner certification courses. With an increased team size going forward, communication will become both more difficult as well as important, and I will need to make sure that an new members understand our workflow along with the message and essence of the game. All in all, I consider the game to be a success thus far, and hope to deliver on everything promised and more by the time it is finished.


Here is a teaser trailer we put together to show along with the release of the vertical slice:


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